Click and hold on where you placed the 'Heliport Module', drag your cursor to the helicopter, and release.Select the Synchronize Icon (or press F5).note, you needn't be to precise about where you place this, as the 'Heliport Module' will set it up for you.place an empty heavy helicopter, by setting: Side ("Empty", Class ("Helicopters (Heavy)") and Unit ("Larkin Aviation ").With "Units" still selected, double click at the heliport again to open the "Insert Unit" interface.note, this will assign an identity to the unit.In the "Variable Name" field, enter hsim_Player, and click "OK".
note, you can choose any character you like by changing the selections here.Choose a player, by setting: Side ("civilian"), Faction ("Story"), Class ("People"), and Unit ("Tom Larkin").Select the "Units" Icon (or press F1), and double click near the heliport to open the "Insert Unit" Interface.note, if you select the "Textures" Icon, you can toggle hiding/revealing the ground textures - useful for placing objects!.You should be familiar with this from playing the Career Mode and Challenges. The 'Heliport' is spawned near the marker '(H)WT42'.This will spawn (create) the 'heliport composition' (3D objects of hangar, landing pads, etc) and also set up some other simple things, which will make designing your mission easier (we needn't go into detail now).Double-click anywhere on the map, pick "Heliport", and click "OK".Select the "Modules" Icon (or press F7).Enter a save-name to store your mission as Mission Folder.Select the "Save" Icon (or press Ctrl + S) to open the save dialogue.Seattle Terrain in the Editor menu Creating the Mission